collisionList | S5collisionManager | [protected] |
collisionListValid | S5collisionManager | [protected] |
getCollidingObjects(float minDistance=0.f) | S5collisionManager | |
getCollidingObjectsNum(float minDistance=0.f) | S5collisionManager | |
getObject() const | S5collisionManager | [inline] |
getScene() const | S5collisionManager | [inline] |
object | S5collisionManager | [protected] |
reset() | S5collisionManager | |
S5collisionManager() | S5collisionManager | |
scene | S5collisionManager | [protected] |
setObject(S5object *object) | S5collisionManager | |
setScene(SoGroup *scene) | S5collisionManager | |
updateCollisionList(float minDistance) | S5collisionManager | [protected] |